PART 2
- PART 2
- Part 2 Teaching Online – Introduction
- Assessing Student Needs in Your Course
- Cultivating Joy and Connection in Online Classrooms: Icebreakers and Beyond
- Communicating with Students
- Interacting Asynchronously
- Synchronous Meetings Overview
- Leading Synchronous Online Discussions
- Project-based and Dynamic Collaborative Learning
- Working with Subject Librarians
By Divya Chaudhry, Senior Lecturer in Hindi-Urdu, Vanderbilt University
Cite this guide: Chaudhry, D. (2021). Cultivating Joy and Connection in Online Classrooms: Icebreakers and Beyond. Vanderbilt University Course Development Resources. https://www.vanderbilt.edu/cdr/module-2/cultivating-joy-and-connection-in-online-classrooms-icebreakers-and-beyond/
If you have ever found yourself in a new group, you have likely participated in an icebreaker activity. Participation in the aforementioned activity may have been enjoyable, but it also may have been an unpleasant experience or even left you scarred. In this post, I describe how to use icebreakers to foster joy, presence, and connection during the first week of classes and beyond. The games presented in this post are based on my experience teaching online and in hybrid formats in the fall 2020 and spring 2021 semesters.
What are Icebreakers?
Icebreakers are low-stakes activities or fun games designed to initiate conversation among potential strangers and help them get acquainted with each other. They have many instructional benefits:
- They foster community building and cultivate social presence by allowing learners to get to know one another in non-threatening ways and build rapport.
- When incorporated intentionally in a class meeting during the semester (not only at its beginning), icebreakers can serve as brain breaks and lower learners’ stress levels while boosting their attention, memory, and motivation , resulting in an optimal learning environment.
- Sharing aspects of oneself that go beyond teacher-student roles humanizes the instructor and personalizes the virtual space.
A Word of Caution
While well designed icebreakers can help establish an environment of camaraderie, lightheartedness, and mutual safety that the group can draw upon as it engages further, poorly planned icebreakers can cause learners to experience feelings of anxiety, embarrassment, disempowerment, and shame, and have the opposite effect than intended.
It is crucial to recognize that not all learners will enjoy participating in these games and/or be comfortable sharing personal information with a group of strangers. To address this fact,
- acknowledge the difficulty of revealing our personal selves and give students the freedom to choose how much and what sort of information they want to share
- choose icebreaker games that emphasize listening, presence, and collaboration rather than sharing of personal information. Check out Three Things , Categories, and Improv-based Storytelling below for examples.
- When inviting learners’ perspectives, shift the limelight away from any individual learner by making it possible for them to respond in a group. See Turn Your Video On and Icebreaker Questions below on how to accomplish that.
Example Icebreaker Games
The icebreaker games presented in this post are credited to the Facebook group Pandemic Pedagogy and a New Delhi-based performance arts and production company, Kaivalya Plays. As the name suggests, Pandemic Pedagogy was created in March 2020 as US schools began to shift to remote instruction in response to the COVID-19 pandemic. The group, open to educators and students around the world, offered a shared space for collectively navigating teaching during the pandemic.
Kaivalya Plays introduced me to the vast potential of improvisational theater (improv) for mental well-being. Improv is a form of theater where participants create a story spontaneously from nothing. A principle central to the form is ‘yes…and’ where one accepts their co-actor’s suggestion without question and expands on it. In the context of the classroom, this would take the form of a student making a suggestion in the game and another student building upon it. The focus is not on being correct or funny, but listening to one’s peers and responding to them in the moment. Because they embrace uncertainty, promote listening and collaboration, and welcome mistakes, improv games serve as excellent icebreakers.
The following games can be played synchronously using a video conferencing platform and require minimal to no preparation. Most of them are recommended to last between 2-5 minutes depending on the size of the group. Additional suggestions are also made for how some of these icebreaker games may potentially be expanded beyond the first class meeting to connect with the course content.
| Ideal for | Duration | |
| Turn your video on if.. | Whole group of up to 30 students* | 3-5 minutes |
| Three Things | Small groups of 3-4 | 3-4 minutes |
| Categories | Small groups of 3-5 | 3-4 minutes |
| Improv-based storytelling | Small groups of 3-5 | 3-5 minutes |
| Icebreaker questions | Whole group | 2-3 minutes |
*if you have a bigger class (>30 students) and access to a teaching assistant, you could split the groups and have your teaching assistant and you lead separate groups in smaller breakout rooms.
Things to consider when implementing suggested games
While some instructors may have found success in incorporating the icebreakers presented in this post, each learning group and context is different. You may want to adapt these games to fit your needs, classroom dynamic, students, and your own teaching personality. That being said, here are some takeaways from my implementation of these games:
- Keep the games short and quick. A list of games with their suggested times is presented in the next section.
- Model before having students play the game (especially if they have to go to breakout rooms to play in smaller groups)
- Participate in these games. Many games require students to share parts of themselves. Students are more likely to take risks opening up and being vulnerable if they find their instructor doing the same.
- For all games, consider the questions of inclusivity and access and make necessary changes. For instance, in the game Turn Your Video On If.. ,ask yourself the following questions: Are the statements representative of the diversity of my group or do they prioritize one learner experience over another? Must all students turn on their video or will the use of Zoom’s ‘thumbs up’ reaction be acceptable? For additional considerations on designing inclusive icebreakers, check out this resource provided by Cornell University’s Center for Teaching Innovation.
- Most importantly, have fun!
Game descriptions, directions, and extensions
Turn Your Video On If…
Whole group| 3-5 minutes| Kaivalya Plays
This is one of my favorite Zoom icebreakers. It helps increase participants’ comfort with having their camera on and builds a sense of sharedness.
Three Things
Small group| 3-4 minutes| Kaivalya Plays
This game is ideally played in small groups of 3-4 students. I like this game because it forces students to be fully present , mindful and relax their thinking brain.
Categories
Small group| 3-4 minutes| Kaivalya Plays
This game is ideally played in small groups of 3-5 students. It requires students to be alert, listen to one another, and recall prior knowledge.
Improv-based Storytelling
Small group| 3-5 minutes| Kaivalya Plays, Pandemic Pedagogy
While there are many improv-based storytelling games, the one described in this post is- one- word- (or one sentence)- at- a- time story. All improv storytelling games share two principles: respect the restriction (for instance, add one word versus one sentence) and actively listen to your team members.
Icebreaker Questions
Whole group| 2-3 minutes| Pandemic Pedagogy
Another icebreaker activity that appeared to be popular among educators on Pandemic Pedagogy involved asking questions about topics unrelated to course content, thus inviting students to share their whole selves in the classroom. These questions broadly fell into two categories- close ended choice-based and open ended questions connected to students’ lives. Example question prompts are shared below.
- Close ended choice based questions that require students to pick from imaginary scenarios
- If you had a special power, what would you choose: read other people’s minds, travel back in time, be able to fly , or be invisible?
- Would you rather be rich or famous?
For a list of more choice-based questions, check out this list of Would You Rather questions.
- Open ended questions related to learners’ lives
- What are you looking forward to this week ?
- If you could recommend one place I visit on campus, which one would that be?
- If you could have only one meal for the rest of your life, what would it be?
- If you could have coffee with someone famous, dead or alive, who would that be?
Credits
Kaivalya Plays is a New Delhi -based performing arts and production company. Since May 2020, they have been offering free virtual improv jams on Zoom . They offer a variety of paid and free improvisational theater opportunities to a global audience.
Pandemic Pedagogy is a closed Facebook group now consisting of over thirty thousand members engaged in a conversation on teaching and learning
