Hypertext: Reading and Writing Online

Assignments

Fall, 2004
Vanderbilt University

 
 
 
 
 

Paper 1 - Rough draft due Thursday, September 9; final draft due Friday, September 17 at 4:00 p.m.

Paper 2 - Rough draft due Thursday, September 30; final draft due Friday, October 8 at 4:00 p.m.

Compare and contrast assignment. Write a hypertext comparing and contrasting any two of the following works:

The hypertext should be six lexias long (1500 words). The first, thesis lexia should establish the basis of the comparison between the two works. The four main lexias should focus on two scenes, motifs, or characters from each of the works you choose. The conclusion should resolve the questions you raise for both works.

Be sure to keep your focus on the two aspects of each work you analyze. Do not attempt to cover the entire works because that will tend to lead you into simplistic overviews or plot summaries. Discuss not only the content of the two scenes but the relevant forms, techniques, or structural problems raised by your subject.

 

Paper 3 - Due Tuesday, October 26, at 4:00

Secondary source paper. Using ideas drawn from either Espen J. Aarseth's "Ergodic Literature" or Jay David Bolter and Richard Grusin's "The Double Logic of Remediation," discuss the relevance of the secondary source to one (or more) of the following works:

In the opening lexia, set up the problem or issue you will address, introducing both the primary and the secondary texts. Treat the second lexia as a link off the chief term from the secondary text, defining it carefully as in a footnote; use examples and take all the time you need to clarify the term or idea on its own.

Lexias three and four should each be devoted to a specific feature of the primary text that is illuminated by the critical idea you have chosen.

The final lexia should be devoted to your conclusion. Length: 1,500 words.

Name your file as follows: "Lastname - paper 3" - (Third Paper Assignment.) Post your file to the Digital Dropbox in Blackboard. Please name your file both in your wordprocessor and in Blackboard as follows: "Lastname - paper 3."

 

Paper 4 - Due Friday, December 10, at 4:00

Write response papers (500 words in length) on two of the following topics. You may compare Star Wars Galaxies to other computer games you have played, but the focus should be on the experience of this game environment.

Post your files to the Digital Dropbox in Blackboard. Please name your files both in your wordprocessor and in Blackboard as follows: "Lastname - paper 4a" and "Lastname - paper 4b."

Aesthetics

Does this game potentially represent a new form of art? Does it make sense to think of video games in aesthetic terms, as emerging art forms?

Authorship

Who is the "author" of a video game? To what degree is authorship shared among George Lucas and the other directors of the Star Wars movies, the game creators at Sony Online Entertainment, the many novelists who have written original fiction set in the Star Wars universe, the conventions of other games, and the players within the game? In particular, do players have enough creative freedom to consider themselves "co-authors," however minimally, of the ongoing SWG experience?

Communities

What sense of community is created among players in the game? How do the kinds of communities encountered within SWG differ from or resemble other communities in your life?

Educational Value

Assess the claims of James Gee about the educational value of video games. Please address one or more of the "36 Learning Principles" listed in the appendix to What Video Games Have To Teach Us about Learning and Literacy.

Gender

Is the experience of playing SWG gendered in significant ways? Does playing the game allow you to experiment with gender roles? Are the options provided circumscribing? Do men and women have different experiences within the game?

Graphic Arts

Are the graphics beautiful? How does the knowledge that the graphics are continuously generated through a fusion of visual design and computer technology affect your reaction to the imagery?

Identity

Does SWG offer significant opportunities explore new identity roles? Does the experience of playing the game help you think about identity--yours or other peoples--in new ways?

Imaginative Worlds

Art is often said to create imaginative worlds for the reader, viewer, or listener. Assess the imaginative worlds presented to the player of SWG.

Multimedia

How does the combination of media--text, music, and graphics--affect your reactions to the game?

Narrative

Analyze the narrative dimension of Star Wars Galaxies. To what extent is the game environment a narrative or set of interlocking, overlapping, or competing narratives? Do the story arcs that introduce missions and quests--or the larger story arc of the Star Wars movies--shape your experience so that you could be said to enter the narrative?

Race

Is there a racial dimension to the game? If not, how do you interpret the experience of a race-free environment. Are the diverse species in SWG proxies for race?

 

Jay Clayton
Vanderbilt University