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April 5: Race, Gender, and Technology THATCamp

Posted by on Monday, March 4, 2019 in Events, News.

Register now for Race, Gender, and Technology THATCamp, Nashville 2019!

Sponsored by the Mellon Partners for Humanities Education consortium, the event will take place at TSU’s Avon Williams campus from 8:30 a.m. to 4:00 p.m. on Friday, April 5, 2019. We’re thrilled to have two keynote events: a morning panel with Professors Ifeoma Nwankwo and Helen Shin on Race, Gender, and Technology in literary and cultural studies, and an afternoon talk by Dr. Fallon Wilson, Director of Research, Black Tech Mecca and Co-Founder and CEO of Black in Tech Nashville.

Everyone is welcome. Breakfast and lunch will be served.  Scroll down for more information, and register here: .

      What is “THATCamp”?

A THATCamp is an “unconference,” meaning that participation is open to all, and participants propose sessions and decide on an agenda in the first part of the day. A rough schedule of events is available at the event website, but we won’t fill in the details until we’re together on April 5.

How do you propose a session?

Come with an idea of a session to propose! In the first part of the day, we’ll have an open round of session pitches — and prizes for the first people to stand up and propose sessions.

What kind of session to propose?

Sessions should relate to the event’s main theme: Race, Gender, and Technology.

THATCamp guidelines say there are roughly four things people do in sessions:

1. Talk: lead a group discussion on a topic or question of interest to you.

Eg: What are some examples of unequal access to technology in Nashville? How can we overcome race and gender-based digital divides in our city?

2. Make: lead a small group in a hands-on collaborative working session.

Eg: Create a Wikipedia entry for a Nashville-based social justice organization.

3. Teach: teach a skill, either a “hard” skill or a “soft” skill.

Eg: Can you use Twitter? Record a podcast? Write a tech resume? Teach others to do the same!

4. Play: Anything goes—play a game, try out new tech, do something fun &

Eg: Play a video game together and talk about how it presents gender and race.