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Basketball

VANDERBILT UNIVERSITY
OFFICE OF CAMPUS RECREATION
BASKETBALL RULES AND PROCEDURES

  1. The following rules and procedures are those items for which the Office of Campus Recreation feels a need to further elaborate and clarify. In no way should the absence of a particular rule or procedure be construed to mean that it will not be enforced. All team coaches are responsible for the information in the current Basketball Activity Flyer, Intramural Recreational Handbook, and the National Federation of State High School Associations Basketball Rule Book.
  2. An Intramural Supervisor will be on duty for each game. The Intramural Supervisors have been given directions and authority by the OCR to carry out necessary duties. Any problems should be referred to the supervisor in charge.
  3. Forfeit time is 5 minutes after the game’s scheduled time. A team must have 4 players present by forfeit time in order to play.
  4. Jerseys will be checked out to each team before the game. An ID is required for the jerseys. The ID will be returned when all the equipment is returned to the official. Teams are not required to wear the jerseys if they have their own team jerseys. Jerseys must be of the same color, and have a legible number (no tape) on them. Teams are responsible for lost equipment, and must pay the replacement cost prior to the next scheduled game. Penalty: forfeit.
  5. No player, coach, or spectator shall use abusive or insulting language, or physically abuse any player, coach, spectator, or intramural employee
  6. Responsibilities of Coaches
    1. Check with your players to see if any of them are participating in other intramural activities that may cause a time conflict with your basketball schedule. If you have players in these other activities, notify the OCR immediately and we will try to avoid conflicts.
    2. Read and know the rules. Have a team meeting to go over the rules and schedule.
    3. Control yourself, your teammates, and your spectators.
    4. Represent your team prior to, during and after games, and at all meetings.
    5. Coaches are responsible for seeing that the officials have the correct final score and should check the score board outside the Office of Campus Recreation
    6. Make sure all of your players are eligible to play.
    7. Only the captain may address an official on matters of rule interpretation and for information.
    8. Check the playoff schedule immediately following the completion of regular season play.
    9. Supply one person to assist with the game timing and scorekeeping.
  7. Eligibility
    1. A person may play for one team only.
    2. To be eligible each player’s name must be on the team roster filed with the OCR.
    3. Freshman men and women may only play in the freshman leagues.
    4. Penalty for any of the above is possible forfeiture of the game and player suspension.
  8. Protest and Procedure
    1. Get the two captains together with the official and settle the dispute.
    2. If satisfaction is not reached, call the supervisor who will then settle the problem.
    3. Neither team may leave the site, nor may the game begin or continue until the protest has been settled.
    4. Eligibility protest must be filed with the supervisor before the game, or when the problem arises.
    5. Judgment calls cannot be protested.
    6. The protest must be made before the next live ball.
    7. Teams who wish to carry the protest further, may do so by following the guidelines set forth in the Intramural-Recreation Handbook.
  9. Timing
    1. Play two 20 minute halves. The clock will run continuously, except during team and official time outs, and the last two minutes of each half when the clock will stop on all whistles.
    2. Halftime will be 2 minutes in length.
    3. Each team is allowed two 45 second time-outs per half. Time-outs do not accumulate from the first to second half.
    4. Successive time-outs by the same team will be granted.
    5. Time-outs in excess of two per half shall be granted with the violating team being assessed a two shot technical foul.
    6. During regular season play, one overtime period will be played. If games are still tied, they will end in ties. Overtime will be 3 minutes in length. The clock will run continuously for the first 2 minutes, and stopping normally in the last minute. One additional time-out is awarded in each overtime period. Time-outs not used in the second half may be used in an overtime period.
  10. Players and Substitutions
    1. A team must have 4 players by forfeit time to begin a game. A team may continue to play with 1 player if, in the opinion of the official, that team has a chance to win.
    2. Substitutions must report to the scorers table and wait for the official to admit them into the game during a dead ball. Rule: Illegal substitution – penalty: Technical Foul – 2 free throws.
    3. Entering substitutions may attempt free throws for technical fouls.
  11. Fouls and Penalties
    1. The 1-1 will go into effect on the seventh team foul. Double bonus on the 10th team foul.
    2. No free throws are awarded on player control fouls. Player control continues until the airborne shooter returns to the floor
    3. The free throw shooter may not fake a try.
    4. Three free throws are awarded on a missed 3-point try.
    5. A player who does not occupy a lane space, including the shooter, must remain behind the free throw line extended and the three point line until the ball goes through the goal, touches the ring, or the free throw ends.
    6. Players who do occupy a lane space may not enter the lane until the ball leaves the throwers hand. The lane spaces adjacent to the end line must be occupied by opponents of the free thrower.
    7. One flagrant, and 2 non-flagrant technical fouls result in player ejection.
    8. Intentional and flagrant fouls result in 2 free throws being awarded, and the ball back. Flagrant foul-disqualification.
    9. All technical fouls carry a 2 shot penalty.
    10. Technical fouls are scored as personal and team fouls.
    11. 5 personal fouls disqualifies a player.
    12. Once ejected, a player must leave the gym area and may not have any further contact with intramural personnel that night.
    13. Ejected players are automatically suspended for 1 game and are subject to further disciplinary action.
  12. Held Ball
    1. A held ball occurs when opponents have hands so firmly on the ball that control cannot be obtained without undue roughness.
    2. There will be no jump balls in regulation time after the center jump to start the game. The team that does not win the jump at the start of the game will get the ball out-of-bounds on the first jump ball situation, and teams will alternate the rest of the game. The second half begins with the ball being awarded to the team entitled to the next jump ball. The overtime period will begin with a jump, alternating thereafter, as during the regular game.
  13. No Player Shall
    1. Touch the ball during a field goal try while it is in its downward flight entirely above the basket ring level and had the possibility of entering the basket.
    2. Dunk the ball prior to and after the game, and during any dead ball situations. Penalty: technical foul.
    3. Touch any part of the basket if the ball is on or above the cylinder of the basket-basket interference.
    4. Slap either backboard. Penalty: technical foul.
    5. Attempt to gain an advantage by interfering with the ball after a goal.
    6. Use unsportsmanlike tactics, such as:
      1. Disrespectfully addressing or contacting an official.
      2. Using profanity.
      3. Bating an opponent or obstructing his vision by waving hands near his eyes.
      4. Using gestures or language meant to insult an opponent.
      5. Knowingly attempt a free throw to which he was not entitled.
      6. Undercutting or any other unsportsmanlike conduct.
  14. Violations
    1. A player cannot, while closely guarded, hold or dribble the ball anywhere in the front court for five seconds.
    2. Excessive swinging of the arms or elbows is a violation. If contact is made-foul.
    3. It is traveling when a player falls to the floor while holding the ball.
    4. If a player gains control of the ball while on the floor, rolling or sliding does not constitute traveling unless an advantage is gained. After gaining control, if a player gets to his/her feet while holding the ball it is a traveling violation.
    5. The offensive team cannot be in continuous control of a ball in the backcourt for more than 10 seconds. To be legally in the front court, a player must have the ball and both feet across the time line.
    6. No player shall strike the ball with a fist or kick the ball. Note: Accidentally striking the ball with the foot or leg is not a violation.
  15. Throw In.
    1. The thrower in shall not:
      1. Leave the designated throw in spot.
      2. Consume more than 5 seconds from the time the throw in starts until it is released.
      3. Touch it in the court before another player touches it.
      4. Throw the ball so that it enters the basket before touching anyone.
    2. No player shall:
      1. Have any part of hid body over the boundary line before the ball has passed across the line.
      2. Become the thrower after an official has designated another player.
      3. Remain in the “key” for more than 3 seconds unless progressing toward the goal.
  16. Miscellaneous
    1. All sides of a square backboard are in. The ball is out of bounds if it goes over the backboard.
    2. Teams forfeiting two games will be dropped from further play.
    3. No jewelry is permitted that endangers other players, (watches, rings, necklaces, etc.)
    4. No alcoholic beverages are permitted in the basketball facilities. (See posted policy)