• Creative Campus Initiative

    The Creative Campus Initiative builds the capacity of Faculty, Staff, and Students to harness their creativity and disciplinary knowledge to solve problems and advance innovation for the public good. more

  • Reimagine Higher Education

    We believe a 21st century education requires building creative capacity to solve problems and advance innovation for the public good--in addition to providing disciplinary training.    

  • Build Creative Capacity

    Through our Curb Scholars program, academic innovations, and campus-wide programs, we foster the capacity of faculty, staff, and students to invent and imagine, co-create across disciplines, compellingly express their ideas and stories, and implement novel solutions and innovations.    

  • Develop a Community of Creative Scholars

    The Curb Scholars Program is the first Scholarship in the country focused on creative practice and innovation. We develop students who can ask provocative questions, manage ambiguity, take risks, experiment, and lead innovation for the public good.   

  • Foster Academic Innovation

    We foster curricular innovations that can augment any major on campus--integrating media, design, creative problem solving, and creative expression with rigorous disciplinary training and liberal arts education.   

  • Inspire Curiosity

    Our campus-wide programs and pilots provoke unexpected conversations, collaborations, and campus experiences.    

 

Who We Are

The Curb Center is a national policy center committed to research and teaching that challenges leaders to rethink the place of art and creativity in our world.

Featured

jay-clayton

Jay Clayton received his B.A. from Yale University and his Ph.D. from the University of Virginia. Before coming to Vanderbilt, he taught at the University of Wisconsin, Madison, where he received the Alumni Distinguished Teaching Award. At Vanderbilt, he teaches courses in contemporary American literature; genetics in literature, film, and media; Victorian fiction; hypermedia and online gaming; and literary theory.  Read More.